Procedural technical artist
Maurits Laanbroek
Welcome.
I am procedural artist specialized in procedural art and tool creation, mainly using Houdini. I make use of my art, programming and design knowledge gained as an Indie game development student in the creation of procedures.
Curriculum vitae
Maurits Laanbroek
Address: Du parc avn 58101, h2v 4h3 QC Montreal, Canda
Date of birth: 14-04-1987 Nationality: The Netherlands
Email: m.laanbroek@gmail.com Portfolio: www.m-laanbroek.nl
Procedural Technical artist
I am a Master in game technology graduate, specialized in procedural content generation. With interests in a combination between art and programming.
Education:
Master of game technology – NHTV University of Applied Science, Breda, Netherlands 2014 – 2015)
Bachelor in International Game Architecture Design – NHTV University of Applied Science, Breda, Netherlands 2010 – 2014
Work experience: | |
September 2016, Current, Ubisoft montreal. | |
Modeler | - Creating assets for games |
December 2015, Juli 2016, Coosto. | |
Script developer | - Creating script to collect data from website |
December 2015,Juli 2016/ October 2014, December 2014 NHTV Breda, Breda. | |
Teaching assistant | - Giving workshops on Houdini and procedural content creation. |
- Helping students with Houdini assignments and questions. | |
- Provide feedback to students work. |
Skills:
Basic | Intermediate | Advance |
PyQt | C# | Houdini |
C++ | Unity 3d | |
Photoshop | PHP & MySql | |
3D studio max | Python | |
Autodesk Maya |
Languages:
Netherlands: Native
English: Fluent
Activities and interests:
Hobbies and sports:
Game, Movies, Korfball, Judo.
Sport club / student association committees
Game jams:
Global game jam 2012, 2013, 2014, 2015
Others: Brains Eden game jam (spin off)2012
Pillo game jam 2014